Rune Ricochet — Privacy Policy

Effective date: September 12, 2026
Applies to: Rune Ricochet mobile game (Android and iOS)
App ID: com.swollom.runericochet
Publisher: Swollom
Contact: mikef907@gmail.com

1. Overview

Rune Ricochet is a single-player fantasy brick-blaster roguelite. We aim to collect as little data as possible. This policy explains what the game and its third-party components collect, why, who processes it, and the choices you have.

We do not ask you to create an account, and we do not collect your name, email address, postal address, phone number, precise location, contacts, photos, or microphone or camera input. The game has no user-to-user communication features and no user-generated content sharing. We operate no server of our own and hold no player database.

2. What we collect and why

The data described below is collected by third-party SDKs integrated into the game. Each entry names the SDK responsible, so every collection is traceable to a specific feature.

2.1 Advertising (Google AdMob, with Google UMP consent)

The game shows ads in two places: rewarded ads, which you choose to watch at natural pause points in exchange for an in-game reward, and an interstitial ad shown between runs at the end of a run.

2.2 Purchases (Unity IAP and the platform app store)

The game offers one optional in-app purchase: a one-time premium “remove ads” product (remove_ads). There is no pay-to-win content and no subscription.

2.3 Analytics and crash diagnostics (Firebase Analytics and Firebase Crashlytics)

Rune Ricochet includes Google's Firebase Analytics and Firebase Crashlytics SDKs. Both are off by default and are controlled by the Analytics & Diagnostics toggle under Settings › Privacy & Data. With one exception, described under Before you opt in below, nothing in this section is collected unless you turn that toggle on.

What is collected while the toggle is on:

Before you opt in. The Firebase SDK initialises when the app starts. It ships with both of its collection switches off, so no analytics events and no crash reports are sent unless you turn the toggle on. The SDK's installations component may register an install-scoped Firebase installation ID with Google when the app starts, before you opt in. That identifier is generated by the SDK, does not identify you or your device, is not an advertising identifier, and is replaced by a new one if you reinstall the app.

Turning it off. Turning the toggle off stops analytics collection immediately. Crash reporting stops from the next time you launch the app. Data already collected is retained as described in section 5; you can ask us to have it deleted (section 8).

3. Data stored on your device

The game saves your progress, unlocks, settings, and premium entitlement in a local file in the private storage of the app on your device. This save data stays on the device, is not transmitted to us, and is removed when you uninstall the app. You can also clear it in-game with Settings › Progress › Reset Progress.

4. Who processes this data

DataProcessorPurpose
Advertising ID, related device identifiers, ad-consent state Google (AdMob, User Messaging Platform) Serve and measure rewarded and interstitial ads; record your consent choice
Purchase and entitlement records Unity Technologies (Unity IAP) and the platform app store (Google, Apple) Deliver and restore the one-time premium purchase
Gameplay events, Firebase Analytics' automatic events and identifiers, coarse IP-derived location Google (Firebase Analytics, Google Analytics) Understand how the game is played — only while Analytics & Diagnostics is on
Crash reports and installation identifiers Google (Firebase Crashlytics, Firebase Installations) Find and fix crashes — only while Analytics & Diagnostics is on

Each provider processes data under its own terms and privacy policy:

We do not sell or share your personal information for cross-context behavioral advertising in the sense used by the California Consumer Privacy Act, and we do not receive money in exchange for personal information.

5. Retention

6. Your choices

7. Children

Rune Ricochet is a general-audience fantasy game. It is not directed to children, it is not enrolled in the Google Play Designed for Families program or the Apple Made for Kids category, and we do not knowingly collect personal information from children. If you believe a child has provided us with personal information, contact us at the address below and we will act on it.

8. Data deletion and privacy requests

The game has no account system, so there is no profile for us to delete. Data tied to your device or your app-store identity is handled as follows:

To make a deletion request or exercise any other applicable privacy right — including rights under the GDPR or the CCPA/CPRA — email us at mikef907@gmail.com. We will respond and, where the data is held by one of the processors listed above, route the request to them.

9. Changes to this policy

We may update this policy as the game and its integrations change. Material changes will be published at this URL with an updated effective date.

10. Contact

Swollom
mikef907@gmail.com